Experiential Design Task 1
Jie Xuan/ 0356515
Experiential Design/ Bachelor of Creative Media/Taylor's University
Experiential Design Task 1: Experience Design Project Ideation
TABLE OF CONTENTS
1. Instructions
2. Lecture
3. Task 2: Experience Design Project Proposal
INSTRUCTIONS
Task 1 Instructions:
- Explore the current, popular trend in the market to give them better understanding of the technologies and the knowledge in creating content for those technologies.
- Conduct research and experiment to find out features and limitation which will later allows them to make decision on which technologies they should proceed with in their final project.
- To complete all exercises to demonstrate understanding the development platform fundamentals.
- Submit the link to your blog post, make sure all the exercises are updated on your blog
Week 1/ Introduction to Module
In the first week, Mr. Razif introduced the subject outline and outlined his expectations for the course. We were shown examples of previous student projects, which helped us understand the concept of augmented reality (AR) and gain some ideas for the following tasks. He also explained the various types of AR experiences and the technologies used to develop them, guiding us through the basics of designing an AR concept. Through this session, we developed a solid understanding of the distinctions between AR, VR, and MR, learned to identify AR and MR applications, created our own AR experience, and even built a simple AR app during the lecture.
- Augmented Reality (AR): Enhances the real, physical world by overlaying digital content.
- Mixed Reality (MR): Combines the physical and digital worlds, allowing interaction between real and virtual elements.
- Virtual Reality (VR): A fully immersive digital environment, separate from the physical world.
- Extended Reality (XR): A broad term encompassing AR, MR, and VR technologies.
- Registered a Vuforia account
- Selected version 10.14 and downloaded the Vuforia Engine
- Added Vuforia to my Unity project (or upgraded to the latest version if already installed)
- After the download was complete, I double-clicked the file and imported it into Unity
- This hands-on exercise helped solidify my understanding of how to integrate Vuforia with Unity and build a simple yet functional AR experience from scratch.
- AR IKEA Furniture Assembly App
- AR Storybook App - The Boy Who Cried Wolf
- IKEA AR Step-by-Step Assembly Helper
- AR Room Decor Preview
- AR Restaurant Menu – 2D Dish Previews and Info Cards
- Library AR Indoor Navigation
- AR Storybook App for Kids
- Uniqlo AR Try-On for Accessories
🟡IKEA AR 2D Step-by-Step Assembly Helper
-
✅ Clear problem-solution match (manual confusion → AR overlay).
-
User pain is real and relatable, especially with IKEA-style flat-pack items.
-
Feasible with marker-based tracking using Vuforia Image Targets (e.g. scanning the instruction sheet).
-
Lightweight 2D approach avoids complex 3D modeling.
🔧 Refinement Suggestions:
-
Define your "marker" – Use the front page of the manual or box as the image target.
-
Break steps into scenes – Each scene shows just one step in the process. Users tap to go next.
-
Include a “replay step” button and audio toggle for accessibility.
-
Consider fallback for when the marker is lost (e.g., semi-transparent overlay).
🎯 MVP Scope Suggestion:
-
3 steps from one simple object (e.g., assemble a stool or lamp).
-
One marker target, 3 overlay scenes, 1 optional audio instruction
-
✅ Easy to prototype with Ground Plane in Vuforia.
-
❗Requires basic spatial anchoring for realism—Unity supports this, but aligning 2D images properly is tricky.
-
❌ May overlap with too many existing AR furniture apps (e.g., IKEA Place, Wayfair).
-
🔧 Suggest narrowing to niche decor like anime posters or K-pop merch to stand out.
-
✅ Very trendy in post-pandemic dining.
-
✅ Marker-based tracking works well (menu card or QR).
-
❗You’d need strong visual mockups to "sell" the immersive menu idea in proposal.
-
🔧 Consider choosing a theme restaurant (e.g., Thai street food or vegan café) for narrative richness.
-
✅ Clever idea with high usefulness.
-
❗Difficult to prototype indoors without spatial anchors.
-
❌ Vuforia does not support full indoor navigation (you’d need Area Targets or GPS+SLAM combo, which is advanced).
-
🔧 Instead, you could simulate a single-floor directional AR sign system as proof of concept.
-
✅ Lovely for educational UX.
-
✅ Feasible with Image Targets (each book page = marker).
-
✅ Good for a “wow” presentation demo.
-
🔧 Narrow scope: only 2–3 scenes for MVP, with narration and simple tap animations.
-
📚 Consider pitching to publishers or libraries as potential users.
-
✅ Market-relevant, very shareable.
-
❗Needs facial tracking – Unity with Vuforia doesn’t natively support that well.
-
🔧 You’d need to simulate using a front-facing camera and overlay (more Snap Lens Studio than Unity).
-
✅ Still useful as a concept pitch (future scope idea).
| Idea | Feasibility (Unity + Vuforia) | Innovation | MVP Readiness | Presentation Potential |
|---|---|---|---|---|
| IKEA AR Guide | ✅✅✅ | ✅✅ | ✅✅✅ | ✅✅✅ |
| AR Room Decor | ✅✅ | ✅ | ✅ | ✅✅ |
| AR Menu | ✅✅ | ✅ | ✅✅ | ✅✅ |
| Library Navigation | ✅✅ | ✅✅ | ✅ | ✅✅ |
| Storybook | ✅✅✅ | ✅✅ | ✅✅✅ | ✅✅ |
| AR clothes Try-On | ❌ | ✅✅✅ | ❌ | ✅✅ |
The boy cried wolf AR Storybook for Kids – 2D Animated Reading Companion
Concept Overview:
An AR-enhanced physical storybook that brings 2D characters and animations to life when children scan the book pages using a smartphone or tablet.
How It Works:
Kids scan a book page through the app.
2D characters pop up on top of the page and perform short, animated actions.
Audio narration plays, with highlighted text for word tracking.
Kids can tap on characters for simple interactions.
Game quiz for kids to let them learn the moral of the story.
Benefits for Users:
Makes reading more fun and engaging.
Supports early childhood literacy and word recognition.
Encourages screen time that complements physical reading.
Why This Idea Matters:
Kids today are surrounded by digital content. This idea uses technology to enhance—not replace—physical books in a playful and educational way.
Target Audience:
Children aged 7-12
Parents
Early educators

Comments
Post a Comment